5 Features The Steam Box Needs To Be Successful

by Stephen Heller Featured 24 Comments 30 Votes 2654 Views 06/03/2012 Back to Articles

The rumours surrounding Valve and the aptly named Steam Box have hit boiling point. It has been common knowledge for quite some time that Valve were looking at ways to bring their popular digital distribution service into living rooms, yet no one expected the publishing giant to release their own console.

If the rumours are in fact true, Valve are poised to tap into a vital market that has been lingering for years. The convergence of PC technology with console gameplay is something that has been missing for years, and with the explosion of support from major and indie developers for PC lately, could be a lucrative sector for the Washington-based company.

To be successful however, Valve will need to tread lightly. Here's 5 features the Steam Box needs to be successful.

Controlled and accessible OS - Obviously the Steam Box will need to be a Windows powered device, however that doesn't stop Valve from creating a controlled and accessible operating system experience. Creating a custom UI for the Steam service is essential to the success of the unit for the average consumer. PC enthusiasts aren't the target market, those using Xbox Live and the PSN need to be able to make the transition seamlessly into the Valve universe.

Creating a UI that is suited not only for gamepad input, but also navigation on a television is imperative to filling the needs of console gamers. This also means that Valve will need to lock down the operating system, making it virtually impossible to "install" random applications or compromise the system in any way.

GFWL & Origin support- Love it or hate it, there are other download services out there, some of which harbour some of the biggest games around. While Steam does support Games for Windows Live at this point, the relationship between Valve and EA's Origin is shaky at best. If the Steam Box is going to be successful, Valve need to work out a content delivery deal with EA so titles such as Battlefield 3 can be made available on the system. Even if this is just an exclusive deal for Steam Box owners, some form of support needs to be added.

Support for multiple control methods - It's the argument that has been raging for years between console and PC gamers - gamepad vs. keyboard and mouse. To keep console enthusiasts happy, Valve needs to provide full gamepad support, whether it be the standard Xbox 360 controller, or their own proprietary controller.

The issue with gamepad controls right now is that not all PC games have support for controllers. In those instances, Valve needs to provide some form of key-mapping that will automatically provide gamepad support on those older titles.

On the flip side of that, full keyboard and mouse support will need to be offered for those who are PC gamers, not to mention those titles that truly benefit from a mouse such as RTS.

Third party application support - If the operating system is locked down to provide a consistent experience, Valve needs to offer some third-party applications to really expand the service. By offering popular services such as YouTube, Facebook, Twitter and a full web-browser, the Steam Box could become the central hub for all forms of entertainment and information in any household.

Physical media access - Steam is all about digital content, however some people still prefer to have physical copies in their households. For these collectors, along with countries who have less than stellar internet plans (ahem, us), allowing users to install games manually from a disc would be the icing on the cake.

If Valve can provide all of these essential features, plus a few more, they could find themselves dominating an untapped market that has been created by their console competitors, and enterprising game developers. Providing a PC experience with the ease of a console is something that should appeal to even the most hardcore PC enthusiast out there. If the Steam Box is as successful as we all imagine, the face of PC gaming is going to become rather interesting over the next decade.

By Stephen Heller

Link to us http://pc.mmgn.com/Articles/5-Features-The-Steam-Box-Needs-To-Be-Suc
Tags: 5 be Box console Features it Needs Steam successful To Valve
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"however some people still prefer to have physical copies in their households"

Some= the majority

It seems to be competing with onlive which is already failing
How is it competing with onlive? It's not a streaming service? Onlive also doesn't have access to the games and publishers that Valve have access to.
I'm heavily inclined to believe that it'll just be a Valve-approved PC with a Media Centre-esque Steam interface.

By Valve-approved, I mean 'Hey, this box'll run all games at a standard to match a PS/360. Plus, it's been optimized to run with the Steam interface in mind.'

I just can't wrap my head around a PC being released that is more restrictive than a Mac.

stealth20k said: "however some people still prefer to have physical copies in their households"
Some= the majority
It seems to be competing with onlive which is already failing



I don't think it's competing directly with OnLive just because they might be a similar service. OnLive is looking more and more like the ambitious little project that could.

Enter Valve:

Im not very familiar with steam, is this like a console or a modem?
Wouldn't GFWL & Origin support and Third party application support essentially be the same point?
In terms of applications, yes, but in terms of distribution I think they are different enough to be different points. I was talking more like applications like on iOS or Android.
The thing is though Heller, how will it play all these games if the OS isn't Windows based?
Being Windows based would then allow it to have whatever else you want installed on it, including a browser of your choosing which you could then use to go on youtube and facebook etc.
@Doyl -

Obviously the Steam Box will need to be a Windows powered device, however that doesn't stop Valve from creating a controlled and accessible operating system experience.



It's aimed at the current console market, not the high-end PC market. They need to lock it down - hosting "apps" would be far more controlled than allowing "noobs" to install whatever they wanted. Chrome, Firefox, IE etc could be offered as controlled apps. There is no doubt that the Steam Box would be Windows based.
But does Windows allow this?
Pretty sure that the way Windows works is that manufacturers and third parties are only able to add "bloatware" to it rather than slim/trim it down to a controlled environment.
I assume it would be like Windows Media Centre.
To me, Onlive sucks because I can't have one. How do you expect a product to succeed if you don't sell it internationally? While a lot of the country doesn't have a capable Internet speed to use it, plenty of people in capital cities do, which is like half the population.
Steam already has a 1 up on onlive though in that a lot of people already have accounts and some games. I'd be inclined to buy a Steam Box because I already own a ton of compatible games.

Additionally one thing I think people are leaving out in ALL of the concept artworks/examples is a keyboard/mouse. A lot of PC games will not be controller compatible, especially indie games and games designed only for the PC platform.
With multiple service support essentially you'll end up with a Windows based system to run it all properly, nothing wrong with that just might add extra cost.
Physical media I couldn't care less about but yes some people still cling to their DVDs and Blurays when it comes to games. I think what they could do here is have an optical drive for this system as an add-on. Maybe via USB port or something like that.
i going to get and make into this
www.gamesetwatch.com/...

Dr_Mario said: Im not very familiar with steam, is this like a console or a modem?


It's a service, such as PSN or Live, except a lot more advanced. It sells the games, it provides the multiplayer, it harbors massive sales, and it has a built in achievement and voice chat system.

Let me put OnLive into five words:

Arkham Asylum On A Netbook.

The End. (love)

Silence said: I'm heavily inclined to believe that it'll just be a Valve-approved PC with a Media Centre-esque Steam interface.
By Valve-approved, I mean 'Hey, this box'll run all games at a standard to match a PS/360. Plus, it's been optimized to run with the Steam interface in mind.'
I just can't wrap my head around a PC being released that is more restrictive than a Mac.


Yes, this is also what I am expecting. It'll just be a Windows box with standardised mid-range specs that developers must guarantee their games to run on.

stealth20k said: "however some people still prefer to have physical copies in their households"
Some= the majority
It seems to be competing with onlive which is already failing


Console gamers, maybe. Pretty much all PC gamers have made the switch to digital because retail support for PC gamers sucks so badly.

Desi said: Yes, this is also what I am expecting. It'll just be a Windows box with standardised mid-range specs that developers must guarantee their games to run on.


Windows? Screw that. Linux.! :P


Support physical media? Wow. Never thought I'd hear that (here at MMGN :P). Too much cost involved with that, I reckon. I'd still buy it if it was all DD and accessible.

maxiboy said: T
Additionally one thing I think people are leaving out in ALL of the concept artworks/examples is a keyboard/mouse. A lot of PC games will not be controller compatible, especially indie games and games designed only for the PC platform.



Does anyone actually read these articles?

The issue with gamepad controls right now is that not all PC games have support for controllers. In those instances, Valve needs to provide some form of key-mapping that will automatically provide gamepad support on those older titles.

abujaffer said:

Dr_Mario said: Im not very familiar with steam, is this like a console or a modem?


It's a service, such as PSN or Live, except a lot more advanced. It sells the games, it provides the multiplayer, it harbors massive sales, and it has a built in achievement and voice chat system.
Let me put OnLive into five words:
Arkham Asylum On A Netbook.
The End.

Also just not as good as a console because you don't have physical copies. Once it's download only, that will be the day i say bye to future gaming. I already refuse to by games from steam and full games from psn or live because they aren't physical copies

chucky110 said: Once it's download only, that will be the day i say buy to future gaming.


Me too.

Buy, buy, buy! DD FTW!

chucky110 said: Also just not as good as a console because you don't have physical copies.


Do you buy a game to play it, or to look at the pretty disc? This is the same argument people make against ebooks, and all I can ask them is whether they buy books for the words or for the paper.

Desi said:

chucky110 said: Also just not as good as a console because you don't have physical copies.


Do you buy a game to play it, or to look at the pretty disc? This is the same argument people make against ebooks, and all I can ask them is whether they buy books for the words or for the paper.

I buy a game to play, That has noting to do with it. If I'm gonna buy a full retail game. I want to be able to physically hold it in my hands. Not have some licensing issue crap if i want to use it on another console. As for books, I don't buy eBooks either. Again I pay, I want it in my hands. If I download games or books, I'm gonna be doing it free or not at all

Desi said:

chucky110 said: Also just not as good as a console because you don't have physical copies.


Do you buy a game to play it, or to look at the pretty disc? This is the same argument people make against ebooks, and all I can ask them is whether they buy books for the words or for the paper.


Bad example... with discs vs. DD, you put the disc in and get the exact same result. The difference is just where the data is stored.

eBook vs. Book is a different argument. The feeling of holding a book and turning its pages is just more natural and easy on the eyes (scratch that for eInk$). The differences between an eBook and an actual book permeate the entire experience of reading books, from browsing a library/book store to actually reading. DD vs. Physical Games have only one difference; holding a game as a disc or holding it as a hard drive/SSD. Same exact game. :S
Yes but when you have a DD game the licensing is more strict. You cant just take the game somewhere else to play it, you have to take whole machine.

DD only games is just plain shit

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