5 Things the Next Gen Needs

by Jake Galouzis Featured 7 Comments 32 Votes 1697 Views 26/10/2012 Back to Articles
Nintendo's Wii U is right around the corner and with Microsoft and Sony expected to reveal their next generation consoles in the first half of 2013, it's set to be a big year for gamers. Some have even gone as far as questioning whether we need this "next generation", while others say it's long overdue - so what do you the big three need to improve on? We're certain to see an increased focus on online capabilities and we've been told not to expect a huge leap in terms of graphics; so here's five things I want to see in the next generation of gaming:

More bang for your buck


With the Wii U set to retail for as low as $349 here in Australia, you'd think Microsoft and Sony's standard $700-$1,000 launch price isn't going to fly if they want to compete with Nintendo. If they do go down the pricey road, however, they're certainly going to have to give gamers an incentive to fork out for a console that's double the price of Nintendo's system.

In terms of hardware, we should expect to see large (250GB+) hard drives as standard (in Microsoft and Sony's consoles), and aside from the increased processing power you'd come to expect there's not a lot more to offer.

Software-wise is where the real battle will be fought. Nintendo will be playing catch-up and need to win back the core crowd through establishing a quality, yet unique online infrastructure. Sony must continue to innovate with PlayStation Plus and Microsoft must surely follow suit. While it can be argued that Xbox Live provides a smoother overall experience than the PlayStation Network (no flame intended), forcing users to pay to access online features and offering very little in the form of bonuses won't be enough for Microsoft to entice new users in the future.

Motion controls bundled from the get-go


While Nintendo successfully made a bucketload from various motion-based titles, Microsoft and Sony spent the better part of this generation trying to emulate said success. Kinect and PlayStation Move, respectively, have both been respectable entries to the motion-based market and have enjoyed moderate success with the casual demographic, but have failed to resonate with the majority of gamers.

If MS and Sony are serious about motion controls (judging by the amount they've spent on R&D you'd say so) then their respective peripherals must be bundled with the next-generation consoles. We're constantly being bombarded with games labeled as "better with Kinect", and what better way to find out if they actually are than to own the damn thing.

Cross-platform play


Not a huge deal, and will never happen with either of the three consoles, but that's not to say they couldn't interact with their PC counterpart. With Microsoft rolling out Windows 8 for the PC it'd be pretty neat to see a similar interface on the next-generation Xbox where players can interact. Imagine playing through your favourite game co-operatively with your PC-playing friend while you're on the couch, Xbox controller in hand. Even an indie development scene possessing titles that could be played on both the PC and Xbox would be a great addition.

Sony, meanwhile, needs to continue support for the Vita and the initiative of including the Vita title as a bonus when purchasing the PS3 version a game. Being able to take your games from home to your hands is a huge selling point that Sony need to further exploit - but whether the Vita will be able to handle the power of Sony's next generation console remains to be seen.

More free-to-play games


Microsoft has recently jumped on the bandwagon with Happy Wars, and while the game was met with mediocre reviews, it's a step in the right direction. Sony dabbled with DC Universe Online (which I found a lot of fun), and free-to-play is a genre that certainly needs to be explored more in the next generation of gaming.

Variety is part of the reason behind the longevity of the PC and it's imperative that we see this transition to consoles. It'd be great to see Nintendo jump on the bandwagon with their own first-party titles, a move many would not expect them to make. Having that differentiation allows those who may not be willing to spend more money on games the chance to get the most out of their system.

Social emphasis


Social interaction is something that's grown exponentially this generation and will only continue to do so. We've seen through Facebook just how easy it is to become addicted to a social platform - and Microsoft, Nintendo and Sony need to find ways to implement addictive social features into their consoles.

Whether it's battling your friends for rewards or an interactive environment (a la PlayStation Home), there's a variety of options for the big three to explore. It'd certainly be interesting to set challenges against your friends (regarding achievements/trophies/high scores) and even more so if it culminated in a reward that was worth it. Bringing people together should be the focal point of the online infrastructure for next-generation console makers.

By Jake Galouzis

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5 Things the Next Gen Needs Comments

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Sony and Microsoft consoles will cost more because of more powerful hardware, much like this generation. If done right, it'll ensure a long life with quality games.

I do agree with more free-to-play games, or at least completely free DLC for larger games such as Call of Duty, Halo, Gran Turismo etc.

gdmatt said:
I do agree with more free-to-play games, or at least completely free DLC for larger games such as Call of Duty, Halo, Gran Turismo etc.

are you a comedian? cause that shit was funny
Oh good, a convenient list of all my nightmares.
Nice list. I'm all for the social engagement but I really don't care about airing my game achievements over social networks or my high score - sure give the options to beat my game scores/times etc who are on my game list.

Love to see more cross platform play even if it's not on other consoles but on pc.

not a big fan at all of F2P - generally any purchases made in game can seriously counter any balance the game use to have and if you have kids, well make sure you have parental modes on cause screw them paying for that new armour out of your own cash :P
Why would she wanna wrap his duck in tina and feed it to her cat? That's just cruel D:

If MS and Sony are serious about motion controls (judging by the amount they've spent on R&D you'd say so) then their respective peripherals must be bundled with the next-generation consoles. We're constantly being bombarded with games labeled as "better with Kinect", and what better way to find out if they actually are than to own the damn thing.


I think Move will fade into obscurity a little after this generation. It will still get support for it in games, but I don't think Sony will step-up trying to put it and move games then, they'll have other things to focus on.

Kinect 2 on the other hand is a definate yes.

Being able to take your games from home to your hands is a huge selling point that Sony need to further exploit - but whether the Vita will be able to handle the power of Sony's next generation console remains to be seen.


That's where the Gakai acquisition and Cloud gaming comes in.

And Cross-buy isn't that easy to get everyone on board with.

Not every game's going to get a Vita port from PS3, and if they invest in one chances are they would rather sell them separate rather than have you gain both with one purchase. Convincing developers will be a tough challenge for Sony. When there is a Vita version of a PS3 game or vise versa, I'm sure Sony will make it an intentive for most, if not all Vita/PS3 games (first party) to get that game on both platforms though.

With the Wii U set to retail for as low as $349 here in Australia, you'd think Microsoft and Sony's standard $700-$1,000 launch price isn't going to fly if they want to compete with Nintendo. If they do go down the pricey road, however, they're certainly going to have to give gamers an incentive to fork out for a console that's double the price of Nintendo's system.


Considering Sony charged $1200 for the PS3 here on launch I wouldn't be suprised if they cost a fortune here if they do in other countrys, whatever they get we'll get (with a Australian mark-up), so I think it's really dependant on what other regions get and adjusting that accordingly for Australians.

Not too sure about Microsoft though.
Australian servers would also be good as well as age restricted servers so we don't have to put up with 10-16 Y.o crying and mic spamming.

S_Facelift said: Australian servers would also be good as well as age restricted servers so we don't have to put up with 10-16 Y.o crying and mic spamming.


They can't get an account without saying they're over 18, so that wouldn't help. =_=

@Free DLC... I found that a bit funny. If Microsoft is making gamers pay simply to go online, how high up do you think actually giving you free DLC lies on the "how much I give an f about my consumers" chart goes? And that's for Microsoft, not even counting on-disc DLC/pre-launch DLC from developers themselves (Halo 4 DLC, anyone?). (evil)

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