Greetings from Chernarus - Murder is a dirty word

by Stephen Heller Featured 11 Comments 18 Votes 2765 Views 22/06/2012 Back to Articles

I was laying on the cold wet grass, moisture coming through my jacket as we saw him moving in the distance. He was hiding in some trees, wearing a leafy military outfit on the outskirts of the airfield. He probably had a good old time raiding the barracks and air control tower, after all that's why we were here.

That's when something came over me. I crept closer to my pal M4cr0bat and whispered in his ear "take him out." He looked at me with his eyebrows raised, and I just nodded solemnly. He looked down the scope of his DMR and pulled the trigger. Like a crack of lightning, the bullet ripped the peaceful skyline with a booming command, and a split second later we could see him bleeding all over the place. Before I could even blink an eye, M4cr0 shot twice more, before the guy stopped moving all together.

My first reaction was to laugh; we just killed an unsuspecting guy as he was exiting one of the most treacherous areas of the map. M4cr0bat instructed me to run down to his body, while he kept me covered with his rifle scope.

Then something unexpected happened, I tried to justify our reasons for killing him. With so much sweet loot on him, perhaps that guy would have killed us first, to protect his own life in this hostile world.

It wasn't until I got to his cold, motionless body that I finally felt something - remorse. We just killed a guy, a guy like us, trying to survive a world full of zombies, and we were laughing about it just a second ago. What gave us the right to do that? As I rifled through his bag I then realised how momentous our dark moment had been - this guy had a swag of gear that would have taken hours, if not days to scavenge. Night-vision goggles, tank-wire traps, rangefinders and GPS units were suddenly in my grasp and then it hit me with full force.

On the end of a computer screen, one player was not very happy. We ended his life. His hours and hours of hard word ended with three little bullets fired from our guns.

I genuinely felt remorse. I scavenged all I could and ran back up the hill to our hiding position, and shared the loot with M4cr0bat before we retreated to the forest.

Then something unexpected happened, I tried to justify our reasons for killing him. With so much sweet loot on him, perhaps that guy would have killed us first, to protect his own life in this hostile world.

That is what DayZ does to people. It has them questioning their morals, their humanity and their own station in life. In a few cold moments we went from two guys traversing the countryside, then all of a sudden we were cold blooded murderers who were justifying their means for survival.

We setup a campfire, cooked up some meat and then decided to log out for the night. It was my first harrowing experience with the game, one that I surely won't forget anytime soon.

If you happen to be the poor bloke we killed, I'm sorry. I'm sorry for destroying your hard work, but please take note that I am genuinely sorry for ending your virtual life.

Somebody give me a drink!

By Stephen Heller - Bio

Link to us http://pc.mmgn.com/Articles/Greetings-from-Chernarus-Murder-is-a-dir
Tags: Chernarus day DayZ gameplay gaming Murder online tips Z
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Meanwhile, in debug forest...
I WANT TO PLEI THIS SO BAD :'@
You know... I died in the control tower and when I got back to the respawn screen I saw you and M4cro's names.

So there's a high chance you avenged me, because the place was empty besides me and that one dude and you posted about killing him in the Day Z thread about 15 minutes after I died.
Play a bit of COD, you'll be heartless again in no time.
I hope we did avenge you @Kerosanak that will make it easier to sleep at night
You guys are dicks. ;__;
Good read, definitely felt this way after my first two-three deaths which were all by players with a itchy trigger finger even after declaring peace and not immediately shoot them, which leads me to think I shouldn't have even bothered trying to negotiate, if they got caught in the open it's their own fault, most likely in a reverse scenario they would've done the same.

If he was well geared, and when someone's in that position they're highly unlikely to take chances and they'll more likely shoot first and talk later if it's in their favour.

Which is what I like about Day Z :P

I don't know if I'd be able to bring myself to actually shoot them if I had the option to let them walk away though.
Not going to lie, I did regret our decision. That's what I absolutely love about the game, I actually question and think about my actions.
I went in thinking pure bandit, then changed my mind after seeing someone get murdered.

Then I got shot on site 10 times and the space of 5 minutes.

Essentially, if I'm not talking to you on on Teamspeak, I'm going to shoot you.
There's a big catch-22 here, most people start off wanting to be innocent except they're more likely to become murderous later on ,the dark knight puts it perfectly: "Die a hero, or live long enough to see yourself become the villain". Veterans of DayZ have this notion of kill-or-be-killed BECAUSE they think everyone else are just scumbag bandits...when really the other people are probably thinking that exact same thing.

It's interesting because that's one of the things that Rocket himself wants to tackle, a metagaming style improvement which allows for better teamwork, as opposed to just killing on sight.

And FYI, I would have shot the guy regardless of what you said Heller :P. Yes...I am rather cold-blooded, but that's what Day Z has transformed me into...I need help xD
It certainly makes for an interesting social experiment, seeing how people to respond to others in a survival environment, where it's essentially every man for himself.

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