Where does your virtual morality lie?

by Pilkingbod Featured 37 Comments 46 Votes 4026 Views 08/10/2011 Back to Articles
Before you read on, this is most definitely NOT one of those "actions-in-videogames-reflect-children's-real-life-actions" articles that's already been done over countless times. No, this is more something I've been thinking about in the last few weeks, and felt it posed an interesting topic of discussion.

I'm going to be blunt. It's the year 2011, and if you haven't at least sampled the testoresterone-fuelled mayhem that is the sandbox massacre, "do whatever you like" genre, then I'm sorry, but you're the gaming equivalent of a crotchety old coot clinging to his black-and-white television. Okay, maybe that's a little harsh. But even if you haven't experienced these games, you must be at least aware of the controversy surrounding the content.



Next week marks the 10-year anniversary of Grand Theft Auto 3, a game that most definitely dealt a stern reality check of what games can be. It was, to the best of my knowledge, one of the first games that required a parent present to rent/buy Jack Thompson's reason for going grey. Fortunately I was the offspring of what was, in my eyes, the ideal relationship that consisted of a parent who was very sympathetic to my wants, and a parent who simply didn't give a shit about video games, so long as it didn't interfere the daily read of the newspaper.

The only person who simply couldn't wait to wreck havoc among the innocent citizens of Liberty City more than me, was my best friend at the time. It simply blew our juvenile minds in a similar fashion to unloading a shotgun shell right in an authorities' face with no real-life consequences. This was the closest thing to breaking nearly every single law of the land in real life... and we did... over and over again. Even as a youngster, I knew the rights and wrongs of the world. I had a basic moral code that a majority of residents of planet Earth seem to follow. GTA3 was an escape from reality, that I took pleasure in. Almost as if this moral code was nothing more than an annoyance to follow.

The Grand Theft Auto series evolved as I grew older, and enjoyed them more and more. San Andreas took the cake in what could be possible. But this moral code, or lack thereof, within the GTA games remained the same. I enjoyed jacking cars from the innocent, I loved attempting the world's first jet-pack drive-by, and I adored plowing through police road blocks using their very own arsenal. The available freedom in a somewhat accurate portrayal of a lower-class society was addicting.



It wasn't until I become acquainted with a character named Niko Bellic that the line between the virtual world and reality became blurred to me. Unlike the previous protagonists, Bellic showed a more human side; something that was most definitely missing from the GTA series. Tommy Vercetti stopped at nothing to get what he wanted - revenge and a whole lotta cash. Carl Johnson just wanted his life back on track, taking on an entire corrupt police force and rival gangs in the process. But what about Niko? He had his own tale of revenge, sure, but only seemed to kill when necessary. He is a man who, while having no evident qualms about breaking the law, seemed to care. He only seemed to break the law when he felt it was right to, and not just for the hell of it.

Grand Theft Auto again opened my eyes. Playing through the game as Niko, I began to control myself, or limit my freedoms, as it were. I, too, killed only when necessary. I limited my jacking of cars, and often resorted to re-using cars I had stored in my garage. It was like I had developed a virtual moral code, in an environment where literally nothing, short of a power failure, could stop me from doing anything within the game's mechanics. It was a strange sensation that I actually felt empathy for these people whom I've never met, but above all, aren't even real.

Of all the games I have played, San Andreas seems to have the most reckless and limitless environment. The upcoming Saint's Row game appears to have lifted that bar even higher, and I, too, look forward to play through it. I have only focussed on these sandbox shoot 'em ups, but there are a lot of games out there that accommodate a moral code. Taking the Fable series, for example. This is a series that dictates your gameplay based around your decisions, whether they be right or wrong. Fallout 3 is another classic example where you take control of your actions which have consequences in an eerie postapocalyptic environment.



Are these decisions reflective of our real moral code, or are they an escape from reality to do what you like, and view the consequences from an outside perspective? You would be crazy to expect to play through Grand Theft Auto without killing a few people, but a lot of the time we have a choice. And, for whatever reason, choose follow the laws as much as I can, barring driving responsibly, because that would be boring...
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Where does your virtual morality lie? Comments

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King
+
What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Snix
+
Good stuff, Pilky

King said: What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.


lol.. [MOG]


I sometimes wanna shoot people but that's why I'm not in jail cause I'm not stupid...... and yes! I love killing randoms in games.. I laugh when I kill baby animals in minecraft ^_^
Good read dermy. With these kind of games, I usually play through first as a good guy, then play it again making "bad guy" decisions.

Doles said: Good read dermy. With these kind of games, I usually play through first as a good guy, then play it again making "bad guy" decisions.



I'm much the same, depending on the game I might not even bother to go back and do an evil playthrough.
Doyl
+
I generally go straight for the "starting brawls with randoms on the street" for a quick buck.
Says a lot really.

Oh and I blew up megaton on my first playthrough ^_^

Moral code in a virtual world?
puhlease.
Sexcellent read.

I've never completed a GTA game. I tend to abandon the story because I have more fun by running around like a lunatic.

I spent 10 times longer charging through civilians in Prototype than actually playing the intended game. Then again, Prototype isn't the best example of a gripping single-player game.

Doyl said:
Moral code in a virtual world?
puhlease.


Haha, it's weird that I do abide by my own set of rules.

There are no real consequences within games that can be translated into the real world, and in that sense, a moral code cannot really exist. But, for whatever reason, I feel a bit off mindlessly plowing through innocent citizens. I should love it, though.

There's something wrong with me. I'm a man who doesn't have an insane lust for video game violence. [MOG]

Thanks for the comments everyone, too. =D
Great article man. While it didn't leave me thinking too long (I made my decision pretty quickly; I try to follow the law as much as the game allows, even traffic, except on missions or when playing with a friend), I found it an entertaining and thoughtful read.

@King "Before you read on, this is most definitely NOT one of those "actions-in-videogames-reflect-children's-real-life-actions" articles that's already been done over countless times." An example of rational thought. Find an "irrational thought" within the article please.

And it's physically impossible for us to lose knowledge and, in the process, become dumber. You sir lack a very basic middle school education and healthy dose of common sense. I'm surprised your comment wasn't phrased in chimp speak; and for any chimps out there, I'm sorry you had to be subjected to such a demeaning comparison. [monkey]
Haha, abujaffer.

I appreciate the comment, but King was just quoting Billy Maddison. It's cool. He was only joking.

Pilkingbod said:
I appreciate the comment, but King was just quoting Billy Maddison. It's cool. He was only joking.


i thought that would have been obvious

anyway good read Where does your virtual morality lie?

i have a moral code until something pisses me off and then i kill shit

Pilkingbod said: Haha, abujaffer.
I appreciate the comment, but King was just quoting Billy Maddison. It's cool. He was only joking.


He was playing along [MOG]

King said: What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.



+1 and admin'd. Welcome to the team.

Anyway, such an awesome read. A great way to start the week.

I find myself always trying to abide by the real-life laws in games that give you the freedom to break the rules. In the few times I've been to Rockstar to preview a game (GTA IV, for example), the PR always commented on how good my driving was, purely in the "stay on the right side, don't run people over, stick to the speed limit" kind of way. I guess it is kind of boring, but I just personally don't get much enjoyment out of running over random people on the street, even in a virtual world. It's just mindless violence that I've never gotten enjoyment out of.

People automatically associate an open-world game with violence, simply because the world gives you the capacity to commit the crime. What they don't realise is that the freedom is really just a replication of the capacity we have in real-life to commit a crime: the act of running someone over in a game is just as easy as running someone over in real-life, without factoring in the obvious moral dilemma you'd face in real-life for running over an innocent civilian.

A game like GTA does actually punish you for committing these crimes, so it's not like you're able to do them without some sort of virtual equivalent of committing a crime in real life.

Any game that gives you the choice to be good or bad, I always side with the good side. Even in APB I had no urgency to be a criminal. I just want to be the best damn cop in the world. With GTA, you're automatically this bad guy, but you're still in control of the actions of the character, and to what extent will they be bad: will they commit random crimes and kill pedestrians for no reason, or why they follow the story and do what needs to be done within the confounds of the narrative?

Having the freedom generally equates to me sticking to the good path, but I'm happy to be bad if the game dictates it. A game like GTA doesn't dictate that you be a bad, murdering psycho away from the story, hence the consequences for your actions whenever you're free-roaming. I just stick to the missions, and if I am free-roaming, I generally just do it to take the world in, speed down long straights, complete or the jumps and do whatever else is needed to get 100%. But mindless actions that don't actually progress the experience don't appeal to me. I guess that's why Saints Row will kind of always be that ugly second cousin to GTA, as good as Saints Row is, because it throws morality out the window in the name of being outrageous. That's great to a degree, but I personally need a bit of substance.

PS. @King seriously that post made me literally laugh out loud.
This was a damn good read! While I do have fun with the GTA games being a criminal lunatic, more often than not when given a choice I always go on the good side. Something inside me always wants to be the good guy, so much so that when I started playing APB Reloaded I forced myself to become the "bad guy" just to do something different.
Good read :) When playing Grand Theft Auto, i'm pretty much a good guy when I have to be, I usually find myself thinking 'What would Niko do?' when deciding whether I should kill people or not. I think that Fallout: New Vegas does the best job with video game morality however, as it really shows that morality is subjective, no path in New Vegas is truly 'evil' (except maybe Caeser's Legion) and that whichever side you choose, all other sides are seen as 'evil'. It's less morality in the sense or good and evil but morality in the sense of values, which I personally love :)
I usually have some sort of a balance, where I'll do a little bit of good and a little bit of bad. Though with the exception of choosing one side that would be more beneficial than the other, which I did for BioShock 1.
Most games I go bad, because it is where the better powers lie.

In Fallout though, I decided to reap the benefits of being good, but still lead an evil alter ego [Shifty]
"you're the gaming equivalent of a crotchety old coot clinging to his black-and-white television."

*changes LCD TV settings from colour to B&W*

And 28 isn't that old. :P

EDIT: Why isn't this featured?
Pilky's too mainstream for that. [Shifty]
So you see the puppy was like industry in that they were both lost in the woods. And nobody, especially the little boy - society – knew where to find him. Except that the puppy was a dog, but the industry my friends – that was a revolution.
If a white guy shoots a black guy in a video game, does that make him a racist? :P

LMA0 said: If a white guy shoots a black guy in a video game, does that make him a racist?



It makes him a good shot
Im an OG so there isnt a difference.

LMA0 said: If a white guy shoots a black guy in a video game, does that make him a racist?



In the eyes of some, yes.
I'm a bad guy.

But IRL im a good guy. Gaming is my escape from reality.

I'm a digital badass and an analog nerd.
To be a tad more serious, I would say the difference lies in the difference between fun and pleasure

Fun

Adjective: Amusing, entertaining, or enjoyable: "it was a fun evening".

IE: Entertainment


Pleasure

Adjective: Used or intended for entertainment.

Also defined as giving a sense of euphoria.

IE: If you're getting a sense of euphoria from controversial games like GTA, then maybe you should second guess your choices, but if it's entertainment, then go for it I say...

...But then who's to say euphoria isn't entertaining?
I usually play the good guy no matter what happens. Coded AI have feeling too. :P

EpicDusy said:

LMA0 said: If a white guy shoots a black guy in a video game, does that make him a racist?


It makes him a good shot



no since he was probably being robbed by the black guy in the first place.

q-Firzenion-p said: no since he was probably being robbed by the black guy in the first place.




EpicDusy said:

q-Firzenion-p said: no since he was probably being robbed by the black guy in the first place.




LOL TOPHER. ****ING LOL.
lol thats racist
This is one of those times where I feel bad for having never played GTA in my life.

But I did play Fable II and the choice of morality was fun. I like the backlashes from either sides of the spectrum, depending what you chose. It was an interesting way to make the choice realistic. Usually leaned towards the evil side but then realized that made you fat and ruined the economy.
Cheese and alcohol are bad, mmkay?

King said: What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.


+18 likes zomg [MOG] [MOG]
Usually have a few different play throughs... either super good paladin of light or evil corpse eater of darkness... someone who steals everything not bolted down to someone who could never say no to a damsel in distress... really depends what mood i'm in... usually will switch between play throu's depending on this mood :)
Well I don't know, obviously your morals are completely screwed in games, but sometimes your virtual morals will interfere with real life morals, depending on perhaps how realistic the game is.

There have been games where I'm running around and I pick up a new weapon and quickly test it on an innocent to check how good it is, but in some games where you might go up to an innocent with the intention to kill them, they may be coded in a way to act realistically against your actions and duck down almost begging for you not to kill them, then there's the interference where you start looking at it realistically and you don't want to kill them anymore and you feel a strange virtual sense of guilt.

It's strange though as perhaps in the same scenario the enemy is coded to run around like a headless chicken, screaming 'Police!, Help me!'. Then your just like 'Aw cy@ mate!' and that's the end of him.

Ren-dog said: I'm a bad guy.
But IRL im a good guy. Gaming is my escape from reality.
I'm a digital badass and an analog nerd.


+1
You can Swtor Gold actually choose the relationship your characters will have with each other. And then you gain legacy experience points and legacy levels, and with legacy experience points and levels, that gives you–that allows you to unlock abilities, perks, a whole slew of different advantages, essentially, that all the members of your legacy tree will be able to enjoy swtor4credits.com.

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