Will Minecraft's 1.8 Update be the game's peak?
The 1.8 update for Minecraft is shaping up to be a big one. An adventure mode with villages and NPCs is already in the works for the update, along with an array of other additions, changes and bux-fixes.
Since we recently raised out doubts about how long the game will last, it seems appropriate to explore where exactly the building game – which still continues to grow at alarming rates – will hit its fastest stride, and for how long.
It would make sense that – being the largest update to the game until the full release in November – this update would see the most playtime before the game slowly begins to die out.
However this assumption ignores one vital factor: the upcoming release of the Xbox 360 and mobile versions of the game. Kinect will offer an entirely new way of playing, and the mobile versions could potentially allow players to expand on their PC-worlds while on the bus or whilst 'taking an importing call' during work hours.
In both the case of the Xbox 360 and the mobile platforms, the way we play the game will be revolutionised. However, we expect very few changes to the title in its ports – the recently released version for the Xperia Play is the same game we have grown to know and love, with only one major omission: monsters. To an extent, even online play has been incorporated!
No matter which direction all formats of the game take, one thing is for sure – despite endless creative boundaries, players will begin to play less as their own creative limits are breached.
Yes, there will always be that one big thing made in Minecraft each week, but to build that one big thing you need to be that one big person – meaning that tens of millions of people are not that person. As such, the progress of the game across the Internet will slow considerably as the new features grow old.
The best way to counter this? Keep adding new elements after release. However doing this will delay progress on the new project we are all keen on hearing more about: Scrolls. At some point, the developer is going to have to realise the slow and painful fall into the abyss of forgotten games is inevitable and that, instead of trying to get a few million more out of their debut title, they should polish up their second title and rake in trillions.
By Harry Hughes
What is (was?) the peak of your Minecraft experience going to be? Will you consider a second or third purchase?