F1 2012

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'F1 2012 is set to deliver the most accessible and immersive FORMULA ONE game for fans of all abilities.

In F1 2012 players will feel the unparalleled thrill of becoming a FORMULA ONE driver with a host of new features, wide-ranging technical and gameplay advancements and extensive competitive and co-operative multiplayer components. F1 2012 will feature all of the official teams, drivers and circuits from the 2012 FIA FORMULA ONE WORLD CHAMPIONSHIP, including the debut of the 2012 FORMULA 1 UNITED STATES GRAND PRIX at Austin, Texas and the return of Germany’s famous Hockenheim circuit to the calendar.'

It will be available late September for PS3, Xbox 360 and PC.




Here's a few work in progress screenshots:
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Blah blah blah they've talked up all their recent F1 games and I haven't enjoyed them at... I'll be staying well clear of this one....
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Needs a franchise mode where you dont have to race but you get to create a team from scratch and than you can sign drivers, develop young drivers, sponsors etc.

Marshal976 said: Blah blah blah they've talked up all their recent F1 games and I haven't enjoyed them at... I'll be staying well clear of this one....



You this like it that much? :O

I really enjoy the F1 games I think they're by far the best 'real' racing game out there.

kangle4 said: Needs a franchise mode where you dont have to race but you get to create a team from scratch and than you can sign drivers, develop young drivers, sponsors etc.



That would be heaps good it's surprising they haven't tried something like that yet, hopefully they do in the future.
There's going to be a demo out for this next week on the PSN store or XboxLive.
I keep buying these games and keep getting disappointed...
Despite their flaws I've enjoyed Codemasters F1 games so far. I'll be picking this up and hoping for the best.

*Edit* Been playing the demo today and boy am I struggling @_@ The overall speed of the game feels toned down and less arcadey. The cars have a real sense of weight to them, trying to brake late into the corners sees me under steering straight off the track. Will take a while to get used to the new handling model but I like it. Oh, and the young driver test seems like it will be boring based on the demo.
good demo though
2 tracks and you can do as many laps as you like
F1 2012 feels really good, I like the fact that the car feels like it has weight to it, and the DRS and KERS are really good for stratergy and everything, but I really wish they went back to F1 2010 graphic's.
I prefer them over 2011 and 2012.
Gotta test this out.

Keeps buying these games and barely play them.
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Well after playing the demo and thinking it's better than the previous 2 I still wasn't going to buy it, but a friend just gifted me a copy on Steam... So I guess I will be playing this years after all...
I played a bit over the weekend. Too early to really say much though.

A review by Wednesday.
Ign gave it a 9.0 au.ign.com/...
After I said how much I disliked 10 and 11, I fired up 11 the other night and was hooked for hours, they must have fixed some stuff in one of the patches.

stublu said: After I said how much I disliked 10 and 11, I fired up 11 the other night and was hooked for hours, they must have fixed some stuff in one of the patches.


I feel that the graphics in '10 were better, '11 and '12 don't look like they have that edge. '12 feels the best in my view, with momentum in cars but '10 was solid and '11 wasn't half bad either.
Was reading on the Codemasters forums today. Seems that after feedback about the cars understeering in early playtesting they made some changes to the handling. These changes were made after demo was complete, so the handling in the demo is not representative of the final game. I actually really liked how the cars handled in the demo, it seemed more realistic. Will have to wait and see how it all turns out in the full game.

1wiierdguy said: Was reading on the Codemasters forums today. Seems that after feedback about the cars understeering in early playtesting they made some changes to the handling. These changes were made after demo was complete, so the handling in the demo is not representative of the final game. I actually really liked how the cars handled in the demo, it seemed more realistic. Will have to wait and see how it all turns out in the full game.


From what I read, there was way too much understeer in the demo for an F1 car.
I didn't feel much oversteer :S
What set-ups do you use? I have a custom set-up that I've had where I have a little bit of oversteer but very high top end speed and very good acceleration.
Who are you replying to? F1 2012
You :P :P
Or anyone to hear what set-ups they use.
Stublu says understeer. You say oversteer.
I use a different set-up for almost every track.
But for Monza, it's low downforce, high speed but with good grip to the track. In other words, oversteer.
no one said anything about oversteer, I said the exact opposite.... :P

I haven't tried 2012 yet, but this site was great for setup's in 2011
f1carsetup.com/...
Eeehhh, set-ups you make yourself feel so much better...
Even though they take about an hour per track to perfect.
But i like my car with somewhere from 40 - 75% oversteer.
But he's not saying anything about setups and damn oversteer.

He said UNDERSTEER
 
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