Red Orchestra 2: Heroes of Stalingrad

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Oh my goodness, you guys, oh my goodness. Finally a Stalingrad-oriented game. The original Red Orchestra is pretty good (I really like how they have a system for stabilising any weapon on any surface [even vertical or diagonal] as a soldier actually would), so this one should be incredible. It has a campaign of sorts too. ;)

Reminds me a lot of the glory of Infiltration. INF had a weapon-resting mechanic too, but it was more elegant: your weapon moved freely within the frame (so you actually had to use iron sights, unless you were good at gauging where you weapon was pointing, or had a laser sight), so all you had to do was keep your weapon held against a surface, and the collision would stabilise your weapon and reduce recoil.

Trailer at
store.steampowered.com/...
This is a good thing it's hard to find a game for the old RO :) do want!!
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We should have an RO games night. I always wanted to get it, but knew that there were not many servers.
And no one has it :P
I have it, havent played in years though...
I could get it, if we had some games!
You guys! PC Gamer did an awesome piece about how great RO2 is looking. www.pcgamer.com/...

They seem to be adding some of the features that made Infiltration mod so great. Here are some of the most interesting points, marked with whether they were present in INF for extra nerd cred :):

Multiple sights on the same gun (INF):

I look down at my sniper rifle and I’m like: ‘You idiot! This thing has iron sights on it.’ If I’d have just looked through the iron sights [instead of trying to line up the scope]—it was 10 feet away—it would’ve been an easy shot. So, I’m standing there in the middle of this field, and thinking ‘We need to add that into RO2.’


Mini Online Campaigns (INF)

The entire Tripwire staff is playing with us—a 10-map mini-war where Axis and Allies attack and defend to capture and hold territory, or whittle down each other’s army count (your total deaths as a team is subtracted from an overall number—you’ll lose more if you’re on the attacking side). It’s like playing a Risk metagame between rounds, and the urgency of capturing a territory lends a great sense of importance to each round, even if you’ve played that map a dozen times.


MagCheck (INF)

There’s no on-screen counter for bullets; you hold the R key to swipe the clip from your weapon, and a message reports if the clip feels heavy or light. The mechanic is in place, Gibson says, to generate tension. “Little moments of panic are why we enjoy being scared by movies or amusement park rides. For too long I feel that multiplayer shooter designers have only been trying to give players joy. Now is the time to stop feeding FPS players only cotton candy, and give them some steak and potatoes along with the sweet stuff.”


Sensible cover system:

You can take cover behind almost every surface in the game, but levels aren’t filled with convenient shoulder-high bits of concrete—a barrier might only cover your torso and neck from the enemy.


Sensible blind firing (INF):

Blind fire is actually blind—if you stick your gun over that pile of bricks to scare an enemy away, you won’t see what you’re firing at.


Weapon steadying on any surface (INF):

Machine guns aren’t simply faster-firing, heavier rifles: they can be deployed to any patch of earth, ledge or windowsill on the map to create a firing position.


Awesome tank combat!

More than 10 separately-housed systems can be picked apart. In my final tank fight, I’d lost my engine, but my enemy hadn’t bothered to finish me. Immobilized, I swapped to the gunner seat (transitioned by a Mirror’s Edge-style crouch-crawl through the cockpit in first-person), shoved my dead crewmate aside, and scrounged a kill on the turret.


Oh my gosh, you guys. Oh my gosh. [Derp]
Just read that article, it sounds ****ing amazing [MOG] I can't wait to play this! The tank sounds immense! Mind you I think I'd be bored doing anything but gunning =_=
A 30-minute preview of RO2 gameplay, including the first-person cover system, the free-floating aiming, and general infantry combat. The first-person cover/peeking/blind-firing is explained from 3:00 onwards, but used throughout the video.

I'm embedding the video, but you'll probably want to watch it in full-screen at www.youtube.com/...

Get the Adobe Flash Player to see this video.
The guy presenting that video is such an idiot. [Facepalm]
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nothing07 said: The guy presenting that video is such an idiot.


I know. =/ You can tell the developer wants to get on with it, but the guy just keeps interrupting. Also:

Presenter: Durrrr I'm a sniper! [Derp]
So I hear this has a release date of the 30th of august.
I'm keen to check this out. I bought the first one back in the day but never really got into it. I appreciate sim type games more now though so this might be right up my alley.
Hurrah, Red Orchestra 2 is now available for preorder from Steam! Release date is 31 August. It's 10% off right now, but if you own the original Red Orchestra it's 20% off.

I bought the Digital Deluxe Edition for US$40 (with 20% off) primarily because it gives access to the final closed beta cycle before the 31 August release date. I'll write up some After-Action Reports about scenarios in the game, and how well or badly the game plays, to see if I can drum up some interest and get a decent number of MMGNers playing this.
Sic keep this thread on the front page to remind me to buy it when I get home [MOG]
Bought it, looks epic! Now comes the part where I try to speak in Russian while I wait for this to come out
If this game is anything like CoD... I'm not interested.

Hugz said: If this game is anything like CoD... I'm not interested.


Dude it's about as far off COD as you could get :P

Skarteh said:

Hugz said: If this game is anything like CoD... I'm not interested.


Dude it's about as far off COD as you could get



Instant win. I am tempted to pre-order this game...
@Desi do you know when the beta opens up? I might be keen to jump into that.
I just noticed this on its store page "Low Violence: Low Violence Version". I dont remember seeing that this morning -_-

MyFragian said: I just noticed this on its store page "Low Violence: Low Violence Version". I dont remember seeing that this morning


Eh, doesn't bother me. You kids and your gibs.

Also, am unsure when the final closed beta begins. They just said that it would be before August 30.
Yeah it doesnt overly bother me, but i want to play games how the developer intended. Not controlled by the silly rating scheme :P
Oh, the dev commented about it on the Steam forum:

We've put "LV" up for Australia because we haven't got the rating back yet - and dear old Oz has just announced the new higher rating category. We are HOPING that they will take the same view as PEGI/BBFC and NOT go all silly on us. However, until we're sure, we putting LV up to be safe. The Okkers may want to wait a few days and see what the end result is - but we'd hate for you to buy it and THEN find your ratings board can't cope with dismemberment (like USK...).
[...]
Update on this one: I've just been told by someone in the industry in Oz that the new 18 rating will NOT be "operational" until later this year. This implies that we'll have to accept the cuts to get the 15+ rating - or no release in Oz.

Watch this space for further (joyous) updates...

so it didnt pass, by the last statement?
Its a bit confusing :S
 
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