Day 2 of Team Fortress 2's Pyromania is upon us, brining with it sweet new pictures and weapons for our favourite band of loveable misfits.
You can read the full post here, but we'll list the new weapons and attributes below to save you some time.
The Scout
Pretty Boy's Rocket Pistol:
- +15% Max Health on wearer
- Wearer never takes falling damage
- 25% slower firing speed
- 50% fire damage vulnerability on wearer
Baby Face's Blaster
- 40% more accurate
- On Hit: Builds Boost
- Run at up to double speed at maximum Boost
- -30% damage penalty
- 35% slower movement speed on wearer
- Boost resets on jump
The Sniper
The Cleaner's Carbine
- On Kill: 3 seconds of 100% critical chance
- -20% clip size
- 35% slower firing rate
- No random critical hits
The Hitman's Heatmaker
- Gain Focus on kills and assists
- Focus activates on Fire when Focus meter is full
- In Focus: +25% faster charge and no unscoping
- Headshot kills cause decapitation
- -20% damage penalty on body shot
The Soldier
The Beggar's Bazooka
- Hold Fire to load up to three rockets
- Release Fire to unleash the barrage
- +3 degrees random projectile deviation
- Overloading the chamber will cause a misfire
- Cannot collect ammo from dispensers
The Pyro
The Scorch Shot
- Flare knocks back target on hit and ignites enemies in a small radius
- -50% damage penalty
By Stephen Heller - Bio