Team Fortress 2 Update

by Stephen Heller Featured 2 Comments 4 Votes 706 Views 05/02/2009 Back to News

The specific changes include:

New client features:


- Added view model FOV slider to advanced multiplayer options.
- Added a hide view model option to advanced multiplayer options.
- Added custom crosshair support.
- Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab.
- Moved HUD minimal mode & Disable Spray options into the Advanced

Multiplayer settings.


- Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing.
- Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it.

New server features:


- Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage.
- Added class limit support to tournament mode.
- Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed.
- Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses.

Gameplay changes:


- Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based.
- Base chance is now 2% (was 5%).
- Bonus range based on damage done changed from 0%-15% to 0%-10%
- Damage range required for bonus changed from 0-1600 to 0-800.
- Reduced random damage spread applied to all player damage from +-25% to +-10%.
- Slight reduction (improvement) of the minigun's spread.
- Increased flare direct hit damage from 20 to 30.
- Rewrote Natascha's slowdown code to be more consistent.
- Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits).
- Stealthed spies are no longer able to pickup the intelligence. They must uncloak first.
- Increased soldier primary ammo count from 16 to 20.

Bugfixes:


- Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands.
- Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values.
- Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff).
- Fixed Medic ÜberCharge percentage in minimal-HUD mode.
- Protected against an HLTV related server crash.

Note that we are still working on the client timeout and lag issues.

Link to us http://pc.mmgn.com/News/Team-Fortress-2-Update
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Team Fortress 2 Australian Release: Out Now

Team Fortress 2 Update Comments

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The Scout update is up next. Not sure when, though...

dermy said: The Scout update is up next. Not sure when, though...

I think its coming by the end of the week. But this is vavle so it might get delayed

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