Wasteland 2 reached their $1 million Kickstarter goal, which means that Fallout New Vegas devs, Obsidian Entertainment are joining them for the ride. While fans are celebrating the reuniting Black Isle team, people have started to ask - what happens now?
Brian Fargo has been quick to remind people that Wasteland 2 is 100% his baby, despite the talented Chris Avellone joining the team.
While we have brought Obsidian into the mix, I think it is important to note that this is my baby, and I will be producing it and managing the programming here at inXile. There seemed to be some confusion on whether it will be a joint production, but the main facets of our involvement are with the use of their tools for asset integration and the design talents of Chris Avellone. Part of the charm and variety of Wasteland 1 came from the way different designers would approach their areas, and I wanted the same dynamic again.
I did want to give some detail on what the definition of a party based game was since there seems to be some confusion. You will be creating and customizing four Rangers at the start of the game… Skills in Wasteland range from lock-picking to bomb disarming to even toaster repair. In addition there will be three slots for non-player characters to join the party. They will have quirks that could range from momentary indecision with them not firing their weapons at an opportune time, to being trigger happy and wasting ammo or even stealing from your characters. This opens up a wide range of possibilities on which NPCs you decide to have join your ranks.” - Brian Fargo, inXile
On top of that reassuring comment, Fargo also posted this neat Q&A video to answer some questions, and delve into some specifics of the game. Mobile users can check it out here.
If you want to jump aboard the Wasteland 2 backer train, you can head on over to the Kickstarter page. You better hurry however, there are only 4 days to go.
By Stephen Heller - Tweet @Heller_MMGN