Now that EA have released the official announcement trailer for Crysis 3, Crytek are ready to talk specifics. They are continuing the multi-platform approach with the new game, yet they are catering for those hardcore PC gamers this time around.
The developer is planning to have Direct X 11 support for PC at launch, which has been made easier after 14 months of enhancements and developments to CryEngine 3, as opposed to building it alongside the game and porting it onto three major platforms.
I don't know if we've announced that yet, but obviously we're going to have DirectX 11 support since we already did it [for Crysis 2]. We basically started from aCrysis 2 DX11 patch, as starting point, and then we developed our technology from there on. We'd be pretty stupid not to capitalize on the technology we did for that and utilizing that from the get-go." - Rasmus Hojengaard, Crytek
Only the PC version of Crysis 3 is being shown at this stage, but Hojengaard was quick to point out that the game will rely more on art style than impressive shader technologies.
The PC version will be scaleable so "even if you don't have the super powerhouse, nuclear power plant at home, you can still run the game and get a beautiful experience from it."
PC gamers are sure to enter Crysis 3 concerned; last year's Crysis 2 was a bad console port that didn't support the latest graphics technology upon release.
Let's see how things pan out this time.
By Stephen Heller - Tweet @Heller_MMGN