Call of Duty: Black Ops 2 developer, Treyarch, is making an effort to "change it up for you", following gamer feedback that pleaded for drastic changes to the annually-released series.
Treyarch's director of brand development, Jay Puryear, says that, with the game's new create-a-class system, "fans are really going to enjoy the freshness" that the "100 pieces of kit in the game" bring to the experience.
"We looked at a lot of the assumptions that gamers had about Call of Duty multiplayer," he said. "So the assumption here was that we've always done a slot-based class system. We've always had a primary and secondary weapon. Why?"
In questioning the consistent layout of the Call of Duty series' class layout, Treyarch has been able to address many of the criticisms it's faced from the community.
"So then we started to think about what we could really do better," said Mr Puryear.
"We made a board game. I think it was really a combindation of just looking at create-a-class from a pure functionality standpoint."
The new system, called "Pick Ten", gives gamers access to literally one hundred different items that can be mixed and matched to create a class of any type, rather that one restricted by minimum requirements, such as one primary weapon and one secondary weapon, as has been the case in other Call of Duty games.
"Why are we forcing players to stick to our rules? We have the Wildcards to let people bend those rules slightly, and those are for people who say, 'You know, if I could just have two slots for my first perks instead of only one...Oh what I could do!'"
The developer has also made an effort to slow things down and to have a more weighted FPS experience.
"Call of Duty is a fast-paced game, but at least here you will be able to breath, and to know what is going on, instead of being thrown straight into the grinder."
Call of Duty: Black Ops 2 is out 13 November on PC, PS3 and Xbox 360