Treyarch Game Design Director David Vonderhaar has recently released a ton of info regarding multiplayer levelling in Black Ops 2 on the official Call of Duty forum and there's a lot to get your head around.
Vonderhaar explained: "Black Ops 2 has 55 levels in it. The total amount of XP is very similar to the amount needed to prestige in World at War and Modern Warfare 1. I'd say it's easier to level up, because you earn more XP than ever before with our Medals, Challenges we make available to you, as well as the leveling up guns themselves which grant bonus XP.
You unlock Create a Class at level 4, just like our last game. You get 1 unlock token every time you level up. So at level 4, you have 4 tokens.
At level 4, we give you about a dozen things you can equip "for free." This means you don't have to spend an unlock token on them. It's effectivelly one item from each category (guns/perks/grenades/equipment).
We also give you about a dozen things you can spend your unlock tokens on. 1 item from each category, plus you can unlock a Wildcard with an unlock token.
You get a perk at level 5. You get equipment at level 6.
At level 7 we unlock Scorestreaks. You get 3 for free and 3 you can optionally spend unlock tokens on.
At level 8 we give you a Perk. At level 9 we give you new Scorestreak.
At level 10, we start to settle into a pattern. Their are exceptions, but the pattern is generally like this. At every major rank change, which is every 3 levels, we give you a gun and usually "something else" as a bonus for reaching a major rank change.
In general, it goes like this:
Level 10 - Weapon + Something Else
Level 11 - Equipment (either lethal or tactical)
Level 12 - Scorestreak
This pattern then repeats through all 55 levels with some minor statstical variations or bonuses when they make sense and because they math can't be perfect."
What do you think of the new progression system?
By Jake Galouzis