Namco Bandai says comments about an easy mode coming to Dark Souls were "mistranslated" and that the current difficulty known to the game will be maintained.
Earlier this week, Dark Souls director Hidetaka Miyazaki had an interview with Metro, and spoke about his thoughts on the game's unexpected success and its renowned difficulty.
"I personally want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty.
Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games."
After the comments were published, Namco Bandai contacted Metro and told them the quotes were mistranslated, and that the correct quote should have read:
"I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it."
A spokesperson for Namco Bandai also added that "this revision has been made in order to inform Miyazaki-san's true intention and what has been originally posted had a mistake because of mistranslation."
Whether it was truly mistranslated or it was a revision due to the uproar from fans of the game's difficulty is unknown, but one thing's for certain: Dark Souls's difficulty isn't changing for anyone.
By Nathan Misa