
Far Cry 3's driving physics will give players arcadey freedom in the game's expansive open-world, according to lead designer, Jamie Keen.
Gamers familiar with Far Cry 2's lengthy travel requirements should be pleased to hear about its sequel's advancement in vehicle handling, with a "fun experience" high on the agenda for the development team.
"We wanted to make a fun riding experience, and give you a feeling that you can use the handbrake at every bend," said Mr Keen. "You can go 70mph towards a cliff in your vehicle, and it might not end well, but you can do it."
Travel from objective to objective is an important gameplay feature of Far Cry games, making solid vehicle controlling mechanics an integral part of the gameplay design process.
Source: Play Front
By Gaetano Prestia