
With five days to go on their Kickstarter campaign for Project Eternity, the studio has revealed the first in-game screenshot a temple entrance beside a rather inviting waterfall.
The latest update on Kickstarter revealed that the studio is building all of the environments in Project Eternity by rendering a 3D model in a fixed perspective, then having artists go in and add detail by hand.
“We are using the same method that was used in the Infinity Engine games, but we now have the power of more advanced rendering packages (we are currently using XSI from Autodesk/Softimage) and much more powerful computer to render out realistic trees and grass as the starting point,” the devs said. “It also lets us render things out at 1440p (Super HD – that’s probably not the right term), which is 3.7M pixels per screen compared to the resolution of the later Infinity Engine games of .5M pixels per screen. That means we are adding in almost 7.5 times the detail compared to those older games. The artists then pull the image in and add detail into the image that would cost days of rendering time, like moss on the rocks, more detail on the roads and making sure that every screen in the game has all the detail we can get into it.”
They also gave an update regarding the lore of the game, which includes all the major cultures and nations of the world. If you're excited by that kind of thing, or you want to back this project while you still can, head over to the Kickstarter page.