Study finds violent games makes teens more aggressive

by Nathan Misa Featured 19 Comments 25 Votes 1964 Views 15/10/2012 Back to News

A new study conducted by a research team at Brock University in Canada has reported its findings to be the first indication of a clear link between playing violent video games and increases in aggression and hostile behaviour.

The study, which was published in the journal Developmental Psychology, involved 1,492 adolescents at eight high schools in Ontario. 51 per cent of them were female and 49 per cent were male.

The qualitative methodology employed involved surveys which were carried out annually across four school years. The participants were aged 14 or 15 at the beginning of the study, and 17 or 18 at its conclusion.

The questions asked included whether they frequently punched or kicked other people who made them angry, and how often they pushed or shoved people.

The answers given were used by psychologists to give each individual teenager a score for their aggression level at each point in time.

Critical analysis showed down the track that teenagers who played violent video games over a number of years saw steeper rises in their aggression scores during the study. Others surveyed who regularly played non-violent games apparently did not show any evidence of increased aggression.

The trend of violent video-games and aggression remained even after the researchers considered other factors that could be linked, such as gender, parental divorce and marijuana use.

In terms of gender, the study found that girls who played violent games during their school years were found to be affected just as much as boys.

The research team believed their results were "concerning", and argued that violent games could "reinforce the notion that aggression is an effective and appropriate way to deal with conflict and anger."

The project's lead researcher Professor Teena Willoughby had this to say:

The current study is the first to demonstrate a relation between sustained violent video game play and the progression of aggressive behaviour.

It is clear that there is a long-term association between violent video games and aggression. This is an important and concerning finding, particularly in light of the hours that youth spend playing these games.

What is your opinion on the research conducted? Do you think there is a clear, objective correlation between violent video games and violent behaviour?

Source: The Telegraph

By Nathan Misa

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The journal article being reported on is here .

I think they may actually be underestimating the amount of violent gameplay that goes on. In their methodology:

Participants were asked to indicate yes or no to whether they played action (e.g., God of War) or fighting (e.g., Mortal Kombat) video games. After consulting with professionals in the industry, these video game categories were chosen because all games in these categories contain violence. Other categories such as strategy games were not included, as some strategy games involve violence (e.g., Rainbow Six), while others do not (e.g., Civilization).


So you're missing out on a lot of cross-genre violence. They also say that they lacked a better way to quantify the time spent playing violent games, and they only tracked the frequency of violent play in the last two years of high school, so it's possible for the correlation to be stronger.

EDIT: Or for the correlation to be weaker, depending on the numbers.
i've never been aggressive only, only when video games piss me off
Other studies have found the opposite [Shifty]
Is 1,500 a reasonable sample size? Seems kind of low to me...
Desi
+

Pilkingbod said: Is 1,500 a reasonable sample size? Seems kind of low to me...


It's actually more than usual in terms of human studies. Medical trials tend to have only a hundred or so, for example. Other psych studies have about the same number, as it's tough dealing with that many people. The biggest limitation of the study would be self-reporting, not sample size, and this is something they already acknowledge.
Study found that studies are always studying reasons for adolescent's behavior.
without seeing the whole study (coz you gotta pay for it) it's hard to really comment on it.
Right now I think the study isn't really broad enough.
They are just looking at what teens are playing as they grow up in a 2-3yr period. To see if their aggressiveness has changed or not.
Again without reading the whole study, I'd like to see what environments their home lives are in, what games specifically they play, Game rating within the country, hormone levels ect. All of these things may or may not have had a link into their change in aggression.
what a load of hog wash

gammaray13 said: what a load of hog wash



To be honest, I'm not surprised with this particular statistic...

Desi said:

Pilkingbod said: Is 1,500 a reasonable sample size? Seems kind of low to me...


It's actually more than usual in terms of human studies. Medical trials tend to have only a hundred or so, for example.


I see...
I don't pay attention to sample sizes, normally, so I wasn't too sure.

gammaray13 said: what a load of hog wash


This

More like blame the parents

Diagonis83 said: Again without reading the whole study, I'd like to see what environments their home lives are in, what games specifically they play, Game rating within the country, hormone levels ect. All of these things may or may not have had a link into their change in aggression.



There's just way too many possible influences and variables to consider.

stonecold said:

gammaray13 said: what a load of hog wash


This
More like blame the parents


Care to elaborate... either of you?

Pilkingbod said:
Care to elaborate... either of you?


TrblyXlent said:
To be honest, I'm not surprised with this particular statistic...


Or you :P
It's not as if this sort of statistic has not been heard of... There have been guesses and accusations associated with violent games and aggressive behavior. It is simply the way a human may react to unintentional provocations. :D :D

Diagonis83 said: without seeing the whole study (coz you gotta pay for it) it's hard to really comment on it.
Right now I think the study isn't really broad enough.
They are just looking at what teens are playing as they grow up in a 2-3yr period. To see if their aggressiveness has changed or not.
Again without reading the whole study, I'd like to see what environments their home lives are in, what games specifically they play, Game rating within the country, hormone levels ect. All of these things may or may not have had a link into their change in aggression.


Will quote some relevant parts of the paper for you:

Importantly, in each of these analyses, nonviolent video game play was used as a covariate (thus allowing us to isolate the relation between violent video games and aggression) along with a comprehensive set of potential third variables, including gender, parental education, number of at-risk background factors, number of computers in the home, academic marks, depressive symptoms, delay of gratification, peer deviance, sport involvement, friendship quality, parental relationship quality, and school culture. Finally, given that boys are more likely to play violent video games than girls, we also assessed whether gender was a significant moderator of the results.



Association between aggression and sustained violent and nonviolent video game play when adding third variables.
To test whether the associations between sustained violent video game play and aggression would be robust after controlling for the third variables, we next added paths from gender, parental education, number of computers in the home, number of at-risk background factors, academic marks, depressive symptoms, delay of gratification, involvement in sports activities, peer deviance, friendship quality, parental relationship quality, parental control, and school culture (all measured in Grade 9) to the slope of aggression as well as the slope of overall video game play. Covariances among all the control variables, intercepts, sustained violent and nonviolent video game play also were estimated. Model fit was good, 2(78)  252.70 (SD  25.49), CFI  .971, RMSEA  .039 (SD  0.003). Sustained violent video game play (  .25, p  .01) remained a significant predictor of the slope of aggression when controlling for the third variables.



This was the case across all grades, where none of the third variables were more effective predictors than violent gaming. (Also, insignificant differences in genders.)
Reading this article makes me aggressive.
I don't know, I think it's a bit pointless to argue that video games don't make you aggressive; pretty much anything that has you involved in teams or with a common goal ends up making people more agitated and aggressive, especially if things aren't going well (which happens most of the time in video games, or else we wouldn't be playing; no challenge). However, I think this extends to a lot of team activities; work, sports, food, etc. Anything that has some sort of competition will make people more aggressive. Going around looking for stuff that makes us more aggressive isn't helping anyone; we need to find ways to LOWER that aggression rate.

Ironically enough, it's these things themselves that lower aggression; people like to work to calm down when they're nervous, sports to have fun, and a lot of people eat to cope with their problems. While these activities are hotspots for aggressive behavior (especially in abusive families), they also act as "safe points" for people with problems. I think looking specifically at aggressive games is ignoring that vital aspect of video games.

tl;dr You can't just take violent video games and see its effects and call it a day; I could just as similarly look at high school jocks and bring a relation between sports and douchebaggery; however, just because there are some issues with it doesn't mean it's better overall for society. (evil)
I take my aggression out in some games which then leaves me feeling much more relaxed...

I'm guessing this really does depend very much so on the person playing.

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